Hi, I'm Bil. By day I’m a software architect deep in the trenches of enterprise systems, DevOps, and .NET. I spend my professional life obsessing over clean architecture, development standards, and helping teams build things that actually last. When the sun goes down, my "day job" gives way to a different kind of build. In my spare time I’m a passionate game developer constantly exploring the limits of Unity and Unreal Engine. Whether I'm wrestling with a complex lighting bake or fine-tuning a 2D mechanic, I treat my game projects with the same rigor I bring to mission critical software, just with a lot more creative freedom.
I’m currently building, prototyping, and iterating on a variety of 2D and 3D projects, and I’m glad you’re here to check them out. I’d love for you to play around with what I’ve been working on, dive into the demos, and see what I’ve been cooking up in the engine. Grab a controller (or a mouse), jump in, and let me know what you think.
You can also view and download all of my apps and games at https://www.simstools.com